

Some contain the fog of war, and in some missions the player starts out with some buildings while in others the player may start without any. Campaign missions vary widely in characteristics. The first section of the campaign, following Joan of Arc, acts as a tutorial and educates the player about the basics of the game. Each section contains five or six missions. The Age of Kings includes a campaign divided into five sections, one for each civilization. Advancing in age unlocks new subjects for the player to research, makes additional buildings and units available, and automatically upgrades existing units to their new equivalent in the new age. Players usually start in the first age, the Dark Age, and progress through the later ages, the Feudal Age, Castle Age and Imperial Age. Once the player advances far enough in research or completes certain conditions, a new age is made available. The player can advance their civilization by researching new units, technologies and other advancements. As a unit's HP drops, their attack power does as well. The attacking units usually do more damage as they get the first strike. When the units enter into battle, many warriors are seen, which begin to battle each other. The attack power and defensive capabilities of the attacking unit vary depending on the opposing unit's special abilities. This screen shows an adviser, who predicts the chance a given attack has of being successful. Before entering the battle, the game will display the statistics of both units, which consists of the units' health points, attack power, and defensive capabilities. There are many variables to be taken into account before battling an enemy. Each civilization is also unique in the sense that they have different Unit Art (though the Franks and Britons share unit art, as do the Mongols and Saracens), different Special Units, and different high- and low-cost units. Each hero has special abilities which are unique to them. The Japanese hero is Minamoto no Yoshitsune the Saracens hero is Saladin the Mongols hero is Genghis Khan the Franks hero is Joan of Arc and the Britons' hero is King Richard the Lionheart. Roads are best for movement, while some terrains slow the player down but can provide other advantages, such as extra range or defense.Įach of the five civilizations has its own hero, which is stronger than other units. There are a variety of terrain types, such as roads, forests and grass.


Each unit type is given a specific amount of spaces that it can move, with some having better movement capabilities than others. Units are able to move a certain amount of spaces in the four cardinal directions, with how far they can go affected by several variables, including the unit's natural movement abilities and terrain.
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The playing field is divided into a grid, with the player having an overhead perspective of the map.
#AGE OF EMPIRES: THE AGE OF KINGS SERIES#
As a derivative of the Age of Empires Series other games of which are real-time strategy as opposed to turn-based strategy, The Age of Kings incorporates several features and mechanics commonly associated with real-time strategy, including technology advancement and resource and building management.
